One of my biggest complaints about games is when the same enemies or monsters are always come from the same location at the same time. This seems to be the case with Dead Space 2. Although it is indeed a good game, the replay value is diminished when you get the same exact experience everytime you play the game.

I've gotten most of the way through Dead Space 2 on the Zealot setting. The same creatures appear at the same times in the game. IMO, there should be some randomness added to the game to keep it interesting. On this hard setting, the only thing that seems to be different is that you are less resilient to attacks (you take more damage) and possibly less loot (ammo, etc.) is awarded during the game.

Come on guys! Let's get creative and make the games more enjoyable to play again and again. Game developers should learn from games like Bioshock, Fallout, M*** Effect and others, that more games will be purchased rather than simply rented when the replay value is there...